Google Design Sprint – Fundamental Workshop

Introduction to Design Sprint:

The Google Design Sprint is a proven methodology for solving problems through designing, prototyping, and testing ideas with users. Design Sprints quickly align teams under a shared vision with clearly defined goals and deliverables. Ultimately, it is a certified tool set for developing a hypothesis, prototyping an idea, and testing it rapidly with as little investment as possible in as real an environment as possible. You will greatly benefit from this workshop and see immediate results.

What You’ll Learn

Learn how to:

  • Lead a team through the Design Sprint process with confidence
  • Map out a challenge and choose the most important place to start
  • Identify crucial business and product questions to be answered in your sprint
  • Sketch a solution with confidence, even if you’re not a designer
  • Make smart decisions without lengthy discussion
  • Choose the right prototyping method for your product or service
  • Test hypotheses before you invest months of work and millions
  • Integrate Design Sprint methods into your product development calendar
  • Improve productivity, solve big challenges, and foster innovation at your organization

Who Should Attend

 The Design Sprint Bootcamp is for anyone who wants to build better solutions, experiences, products, and services faster, especially:
  • Founders, Owners, and Executives
  • Team Leaders and Managers
  • Engineers and Designers
  • Product Managers
  • Marketers
  • Creatives, Innovators, and Entrepreneurs
  • Anyone who wants to have a larger impact on key projects

Here’s a Design Sprint schedule for 3 Days

Day 1

  • Arrival and registration
  • Welcome & Introductions
  • Overview of Sprint and rules
  • Ice Breaker/Meet the team
  • Introduce the Challenge
  • Directions for How Might We’s (HMW)
  • Understand: Lightning Talks Business Perspective
  • Voice of the User
  • User Journeys and Pain Points Design Evolution/Product Audit Competitive Landscape Technological Opportunities
  • HMW’s
  • Affinity Mapping
  • Voting
  • Lunch Break
  • Review existing User Journey
  • Map out an improved journey
  • Set your Goals and Success Metrics
  • Comparable Problem in Parallel Space
  • Boot up
  • Crazy 8’s Sketching
  • Share & Vote
  • Solution Sketch
  • End of day Team check-in

Day 2

  • Open with a Daily Inspiration & Recap of Day1
  • Present Solution Sketches
  • Assumptions & Sprint Questions
  • Vote and decide on what to Prototype
  • Begin Storyboarding
  • Assign Tasks
  • Lunch
  • Finish Storyboard
  • Write Scripts
  • Assign tasks & Start Prototyping
  • End of Day Check in

Day 3

  • Opening with Recap of Day 2
  • Finish Prototype
  • Prepare script for user sessions
  • User testing sessions/ Debrief
  • Share back to the team
  • End of Sprint


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